If you were one-on-one with the keeper, a finesse shot would slide right under them and into the back of the net 90% of the time. In FIFA 21, the ball was a small, light, nippy thing that allowed you to play inch-perfect passes along the ground and in the air. I don’t know exactly how to explain this one, but after nearly twenty hours of play, this still rings true to me. You can choose not to pick Mason Mount, if you want less realism. But when you finally sink into your sofa, controller in hand, it all comes down to how it feels versus the previous entry. This time around it’s HyperMotion, technology which allowed the development team to properly capture player movements in an 11-a-side match for the first time, and recreate them in the game. Each time, EA Sports will announce the new game with some marketing bluster and an excitingly named new feature or two. That’s the funny thing about playing the new FIFA every year. But once I was finally allowed to get into my first game, and scored my first goal - a bullet from Mbappe at the near post - I saw the goal netting bulge and shake, more realistic than ever before, and my brain immediately thought “that’s different”. ![]() ![]() Tell a lie, the very first thing I noticed was David Beckham tucking into a plate of crepes, at the beginning of FIFA 22’s overly lengthy, self-aggrandising intro, full of some of the most pointless celebrity cameos of all time. The first thing I noticed, when playing the PS5 version of FIFA 22, was the way the goal net rippled when I scored my first goal.
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